![]() ![]() Renamed the drt.exe to dirt3_game.exe (Works and the Loss of Tracking is remedied but vorpX does not list this game as being supported so expect the unexpected). Had to add it to Steam as an Non-Steam Game before vorpX would recognize it. vorpX could always utilize that and even has its own implementation. No input was being translated on Main Monitor. steam vr gpu frametime This way, the game will communicate with the SteamVR dynamic. VorpX zooms the view to make it appear as if you are in game, this zoom makes the visual appearance worse off on top of the already recommended lower resolution. (Perhaps as long as the Game Engine is similar, vorpX can inject/hook) It appears that renaming exe.'s to supported games works. (Use Opentrack 2.3.0 - Oculus runtime 0.4.2 as input) ![]() The same method should apply for non Pimax/SteamVR Mode, ie Extended Mode except “Device Selection” should be (Generic VR headset (extended mode).Īlso, vorpX does not appear to support the Pimax’s gyro’s in Extended Mode. “Device Selection” should be SteamVR (HTC Vive) and under “Device Settings” check mark all 3 selections.Ĭheck “Run vorpX Control as administrator” & click “Apply and Close”. Right-click vorpX Taskbar icon & select “Configure vorpX”. Don’t believe the 2K resolutions should hinder anything. ![]()
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